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which version to use for a opengl project?


hi all,

I am devoloping an opengl project on a windows2000 pc using the
dev-cpp ide with gcc/g++ 2.9.xx (included within the current beta).
this works fine BUT: there is one bug I in that version of the
compiler think.

whenever I use the vector template like 'vector<Bar> foo;' the
vector's method at() won't work, which is vital to me.
I always get compile errors like call to undefined function 'at()'.
after some research on google, I found out, that my version has a bug
there. ;(
ok, I thought lets get a newer version of the compiler and I instantly
downloaded the latest MinGW from www.mingw.org which includes gcc 3.2.

now the use of vector compiles just fine but the compiler alerts on
errors that are placed within glut.h which worked fine until now and
which I believe to be free of errors.

is there anybody who uses gcc unter win using opengl and vectors as
well? and what version do you take???


 
regards
/Christian                   mailto:caefer@krachstoff.net

---


I propose that the following character sequence for joke markers:

:-)

                             19-Sep-82 11:44    Scott E  Fahlman


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