/* Helper routine for add_scope_conflicts, calculating the active partitions
at the end of BB, leaving the result in WORK. We're called to generate
- conflicts when FOR_CONFLICT is true, otherwise we're just tracking
- liveness. */
+ conflicts when OLD_CONFLICTS is non-null, otherwise we're just tracking
+ liveness. If we generate conflicts then OLD_CONFLICTS stores the bits
+ for which we generated conflicts already. */
static void
-add_scope_conflicts_1 (basic_block bb, bitmap work, bool for_conflict)
+add_scope_conflicts_1 (basic_block bb, bitmap work, bitmap old_conflicts)
{
edge e;
edge_iterator ei;
}
else if (!is_gimple_debug (stmt))
{
- if (for_conflict
+ if (old_conflicts
&& visit == visit_op)
{
/* If this is the first real instruction in this BB we need
Unlike classical liveness for named objects we can't
rely on seeing a def/use of the names we're interested in.
There might merely be indirect loads/stores. We'd not add any
- conflicts for such partitions. */
+ conflicts for such partitions. We know that we generated
+ conflicts between all partitions in old_conflicts already,
+ so we need to generate only the new ones, avoiding to
+ repeatedly pay the O(N^2) cost for each basic block. */
bitmap_iterator bi;
unsigned i;
- EXECUTE_IF_SET_IN_BITMAP (work, 0, i, bi)
+
+ EXECUTE_IF_AND_COMPL_IN_BITMAP (work, old_conflicts, 0, i, bi)
{
unsigned j;
bitmap_iterator bj;
- EXECUTE_IF_SET_IN_BITMAP (work, i + 1, j, bj)
+ /* First the conflicts between new and old_conflicts. */
+ EXECUTE_IF_SET_IN_BITMAP (old_conflicts, 0, j, bj)
+ add_stack_var_conflict (i, j);
+ /* Then the conflicts between only the new members. */
+ EXECUTE_IF_AND_COMPL_IN_BITMAP (work, old_conflicts, i + 1,
+ j, bj)
add_stack_var_conflict (i, j);
}
+ /* And remember for the next basic block. */
+ bitmap_ior_into (old_conflicts, work);
visit = visit_conflict;
}
walk_stmt_load_store_addr_ops (stmt, work, visit, visit, visit);
basic_block bb;
bool changed;
bitmap work = BITMAP_ALLOC (NULL);
+ bitmap old_conflicts;
/* We approximate the live range of a stack variable by taking the first
mention of its name as starting point(s), and by the end-of-scope
FOR_EACH_BB (bb)
{
bitmap active = (bitmap)bb->aux;
- add_scope_conflicts_1 (bb, work, false);
+ add_scope_conflicts_1 (bb, work, NULL);
if (bitmap_ior_into (active, work))
changed = true;
}
}
+ old_conflicts = BITMAP_ALLOC (NULL);
+
FOR_EACH_BB (bb)
- add_scope_conflicts_1 (bb, work, true);
+ add_scope_conflicts_1 (bb, work, old_conflicts);
+ BITMAP_FREE (old_conflicts);
BITMAP_FREE (work);
FOR_ALL_BB (bb)
BITMAP_FREE (bb->aux);