2009-11-06 Andrew Pinski <andrew_pinski@playstation.sony.com>
PR c++/41536
* optimize.c (maybe_clone_body): Copy DECL_ATTRIBUTES and
DECL_DISREGARD_INLINE_LIMITS also.
2009-11-06 Andrew Pinski <andrew_pinski@playstation.sony.com>
PR c++/41536
* g++.dg/ext/always_inline-5.C: New test.
From-SVN: r153974
+2009-11-06 Andrew Pinski <andrew_pinski@playstation.sony.com>
+
+ PR c++/41536
+ * optimize.c (maybe_clone_body): Copy DECL_ATTRIBUTES and
+ DECL_DISREGARD_INLINE_LIMITS also.
+
2009-11-06 Jakub Jelinek <jakub@redhat.com>
PR c++/41967
DECL_VISIBILITY (clone) = DECL_VISIBILITY (fn);
DECL_VISIBILITY_SPECIFIED (clone) = DECL_VISIBILITY_SPECIFIED (fn);
DECL_DLLIMPORT_P (clone) = DECL_DLLIMPORT_P (fn);
+ DECL_ATTRIBUTES (clone) = copy_list (DECL_ATTRIBUTES (fn));
+ DECL_DISREGARD_INLINE_LIMITS (clone) = DECL_DISREGARD_INLINE_LIMITS (fn);
/* Adjust the parameter names and locations. */
parm = DECL_ARGUMENTS (fn);
+2009-11-06 Andrew Pinski <andrew_pinski@playstation.sony.com>
+
+ PR c++/41536
+ * g++.dg/ext/always_inline-5.C: New test.
+
2009-11-06 Jakub Jelinek <jakub@redhat.com>
PR c++/41967
--- /dev/null
+// { dg-do compile }
+struct f
+{
+ inline f(void);
+ inline void f1(void);
+ int a;
+};
+
+inline __attribute__((always_inline)) f::f(void)
+{
+ a++;
+}
+
+inline __attribute__((always_inline)) void f::f1(void)
+{
+ a++;
+}
+
+void g(void)
+{
+ f a, b, c, d;
+ a.f1();
+}
+
+// f::f() should be inlined even at -O0
+// { dg-final { scan-assembler-not "_ZN1fC1Ev" } }
+// Likewise for f::f1()
+// { dg-final { scan-assembler-not "_ZN1f2f1Ev" } }