{
rtx loc, seq;
int size = DECL_FRAME_SIZE (map->fndecl);
- int rounded;
+#ifdef FRAME_GROWS_DOWNWARD
+ /* In this case, virtual_stack_vars_rtx points to one byte
+ higher than the top of the frame area. So make sure we
+ allocate a big enough chunk to keep the frame pointer
+ aligned like a real one. */
+ size = CEIL_ROUND (size, BIGGEST_ALIGNMENT / BITS_PER_UNIT);
+#endif
start_sequence ();
loc = assign_stack_temp (BLKmode, size, 1);
loc = XEXP (loc, 0);
#ifdef FRAME_GROWS_DOWNWARD
/* In this case, virtual_stack_vars_rtx points to one byte
higher than the top of the frame area. So compute the offset
- to one byte higher than our substitute frame.
- Keep the fake frame pointer aligned like a real one. */
- rounded = CEIL_ROUND (size, BIGGEST_ALIGNMENT / BITS_PER_UNIT);
- loc = plus_constant (loc, rounded);
+ to one byte higher than our substitute frame. */
+ loc = plus_constant (loc, size);
#endif
map->reg_map[regno] = temp
= force_reg (Pmode, force_operand (loc, NULL_RTX));