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bitmap.c (debug_bitmap_file): Renmaed from bitmap_debug_file.
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1 /* Functions to support general ended bitmaps.
2 Copyright (C) 1997, 1998 Free Software Foundation, Inc.
3
4 This file is part of GNU CC.
5
6 GNU CC is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2, or (at your option)
9 any later version.
10
11 GNU CC is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
15
16 You should have received a copy of the GNU General Public License
17 along with GNU CC; see the file COPYING. If not, write to
18 the Free Software Foundation, 59 Temple Place - Suite 330,
19 Boston, MA 02111-1307, USA. */
20
21 #include "config.h"
22 #include "system.h"
23 #include "rtl.h"
24 #include "flags.h"
25 #include "obstack.h"
26 #include "regs.h"
27 #include "basic-block.h"
28
29 /* Obstack to allocate bitmap elements from. */
30 static struct obstack bitmap_obstack;
31 static int bitmap_obstack_init = FALSE;
32 \f
33 #ifndef INLINE
34 #ifndef __GNUC__
35 #define INLINE
36 #else
37 #define INLINE __inline__
38 #endif
39 #endif
40
41 /* Global data */
42 bitmap_element bitmap_zero; /* An element of all zero bits. */
43 bitmap_element *bitmap_free; /* Freelist of bitmap elements. */
44
45 static void bitmap_element_free PROTO((bitmap, bitmap_element *));
46 static bitmap_element *bitmap_element_allocate PROTO((void));
47 static int bitmap_element_zerop PROTO((bitmap_element *));
48 static void bitmap_element_link PROTO((bitmap, bitmap_element *));
49 static bitmap_element *bitmap_find_bit PROTO((bitmap, unsigned int));
50 \f
51 /* Free a bitmap element */
52
53 static INLINE void
54 bitmap_element_free (head, elt)
55 bitmap head;
56 bitmap_element *elt;
57 {
58 bitmap_element *next = elt->next;
59 bitmap_element *prev = elt->prev;
60
61 if (prev)
62 prev->next = next;
63
64 if (next)
65 next->prev = prev;
66
67 if (head->first == elt)
68 head->first = next;
69
70 /* Since the first thing we try is to insert before current,
71 make current the next entry in preference to the previous. */
72 if (head->current == elt)
73 head->current = next != 0 ? next : prev;
74
75 elt->next = bitmap_free;
76 bitmap_free = elt;
77 }
78 \f
79 /* Allocate a bitmap element. The bits are cleared, but nothing else is. */
80
81 static INLINE bitmap_element *
82 bitmap_element_allocate ()
83 {
84 bitmap_element *element;
85 #if BITMAP_ELEMENT_WORDS != 2
86 int i;
87 #endif
88
89 if (bitmap_free != 0)
90 {
91 element = bitmap_free;
92 bitmap_free = element->next;
93 }
94 else
95 {
96 /* We can't use gcc_obstack_init to initialize the obstack since
97 print-rtl.c now calls bitmap functions, and bitmap is linked
98 into the gen* functions. */
99 if (!bitmap_obstack_init)
100 {
101 bitmap_obstack_init = TRUE;
102
103 /* Let particular systems override the size of a chunk. */
104 #ifndef OBSTACK_CHUNK_SIZE
105 #define OBSTACK_CHUNK_SIZE 0
106 #endif
107 /* Let them override the alloc and free routines too. */
108 #ifndef OBSTACK_CHUNK_ALLOC
109 #define OBSTACK_CHUNK_ALLOC xmalloc
110 #endif
111 #ifndef OBSTACK_CHUNK_FREE
112 #define OBSTACK_CHUNK_FREE free
113 #endif
114
115 #if !defined(__GNUC__) || (__GNUC__ < 2)
116 #define __alignof__(type) 0
117 #endif
118
119 obstack_specify_allocation (&bitmap_obstack, OBSTACK_CHUNK_SIZE,
120 __alignof__ (bitmap_element),
121 (void *(*) ()) OBSTACK_CHUNK_ALLOC,
122 (void (*) ()) OBSTACK_CHUNK_FREE);
123 }
124
125 element = (bitmap_element *) obstack_alloc (&bitmap_obstack,
126 sizeof (bitmap_element));
127 }
128
129 #if BITMAP_ELEMENT_WORDS == 2
130 element->bits[0] = element->bits[1] = 0;
131 #else
132 for (i = 0; i < BITMAP_ELEMENT_WORDS; i++)
133 element->bits[i] = 0;
134 #endif
135
136 return element;
137 }
138
139 /* Return nonzero if all bits in an element are zero. */
140
141 static INLINE int
142 bitmap_element_zerop (element)
143 bitmap_element *element;
144 {
145 #if BITMAP_ELEMENT_WORDS == 2
146 return (element->bits[0] | element->bits[1]) == 0;
147 #else
148 int i;
149
150 for (i = 0; i < BITMAP_ELEMENT_WORDS; i++)
151 if (element->bits[i] != 0)
152 return 0;
153
154 return 1;
155 #endif
156 }
157 \f
158 /* Link the bitmap element into the current bitmap linked list. */
159
160 static INLINE void
161 bitmap_element_link (head, element)
162 bitmap head;
163 bitmap_element *element;
164 {
165 unsigned int indx = element->indx;
166 bitmap_element *ptr;
167
168 /* If this is the first and only element, set it in. */
169 if (head->first == 0)
170 {
171 element->next = element->prev = 0;
172 head->first = element;
173 }
174
175 /* If this index is less than that of the current element, it goes someplace
176 before the current element. */
177 else if (indx < head->indx)
178 {
179 for (ptr = head->current;
180 ptr->prev != 0 && ptr->prev->indx > indx;
181 ptr = ptr->prev)
182 ;
183
184 if (ptr->prev)
185 ptr->prev->next = element;
186 else
187 head->first = element;
188
189 element->prev = ptr->prev;
190 element->next = ptr;
191 ptr->prev = element;
192 }
193
194 /* Otherwise, it must go someplace after the current element. */
195 else
196 {
197 for (ptr = head->current;
198 ptr->next != 0 && ptr->next->indx < indx;
199 ptr = ptr->next)
200 ;
201
202 if (ptr->next)
203 ptr->next->prev = element;
204
205 element->next = ptr->next;
206 element->prev = ptr;
207 ptr->next = element;
208 }
209
210 /* Set up so this is the first element searched. */
211 head->current = element;
212 head->indx = indx;
213 }
214 \f
215 /* Clear a bitmap by freeing the linked list. */
216
217 INLINE void
218 bitmap_clear (head)
219 bitmap head;
220 {
221 bitmap_element *element, *next;
222
223 for (element = head->first; element != 0; element = next)
224 {
225 next = element->next;
226 element->next = bitmap_free;
227 bitmap_free = element;
228 }
229
230 head->first = head->current = 0;
231 }
232 \f
233 /* Copy a bitmap to another bitmap */
234
235 void
236 bitmap_copy (to, from)
237 bitmap to;
238 bitmap from;
239 {
240 bitmap_element *from_ptr, *to_ptr = 0;
241 #if BITMAP_ELEMENT_WORDS != 2
242 int i;
243 #endif
244
245 bitmap_clear (to);
246
247 /* Copy elements in forward direction one at a time */
248 for (from_ptr = from->first; from_ptr; from_ptr = from_ptr->next)
249 {
250 bitmap_element *to_elt = bitmap_element_allocate ();
251
252 to_elt->indx = from_ptr->indx;
253
254 #if BITMAP_ELEMENT_WORDS == 2
255 to_elt->bits[0] = from_ptr->bits[0];
256 to_elt->bits[1] = from_ptr->bits[1];
257 #else
258 for (i = 0; i < BITMAP_ELEMENT_WORDS; i++)
259 to_elt->bits[i] = from_ptr->bits[i];
260 #endif
261
262 /* Here we have a special case of bitmap_element_link, for the case
263 where we know the links are being entered in sequence. */
264 if (to_ptr == 0)
265 {
266 to->first = to->current = to_elt;
267 to->indx = from_ptr->indx;
268 to_elt->next = to_elt->prev = 0;
269 }
270 else
271 {
272 to_elt->prev = to_ptr;
273 to_elt->next = 0;
274 to_ptr->next = to_elt;
275 }
276
277 to_ptr = to_elt;
278 }
279 }
280 \f
281 /* Find a bitmap element that would hold a bitmap's bit.
282 Update the `current' field even if we can't find an element that
283 would hold the bitmap's bit to make eventual allocation
284 faster. */
285
286 static INLINE bitmap_element *
287 bitmap_find_bit (head, bit)
288 bitmap head;
289 unsigned int bit;
290 {
291 bitmap_element *element;
292 unsigned HOST_WIDE_INT indx = bit / BITMAP_ELEMENT_ALL_BITS;
293
294 if (head->current == 0)
295 return 0;
296
297 if (head->indx > indx)
298 for (element = head->current;
299 element->prev != 0 && element->indx > indx;
300 element = element->prev)
301 ;
302
303 else
304 for (element = head->current;
305 element->next != 0 && element->indx < indx;
306 element = element->next)
307 ;
308
309 /* `element' is the nearest to the one we want. If it's not the one we
310 want, the one we want doesn't exist. */
311 head->current = element;
312 head->indx = element->indx;
313 if (element != 0 && element->indx != indx)
314 element = 0;
315
316 return element;
317 }
318 \f
319 /* Clear a single bit in a bitmap. */
320
321 void
322 bitmap_clear_bit (head, bit)
323 bitmap head;
324 int bit;
325 {
326 bitmap_element *ptr = bitmap_find_bit (head, bit);
327
328 if (ptr != 0)
329 {
330 unsigned bit_num = bit % (unsigned) HOST_BITS_PER_WIDE_INT;
331 unsigned word_num = ((bit / (unsigned) HOST_BITS_PER_WIDE_INT)
332 % BITMAP_ELEMENT_WORDS);
333 ptr->bits[word_num] &= ~ (((unsigned HOST_WIDE_INT) 1) << bit_num);
334
335 /* If we cleared the entire word, free up the element */
336 if (bitmap_element_zerop (ptr))
337 bitmap_element_free (head, ptr);
338 }
339 }
340
341 \f
342 /* Set a single bit in a bitmap. */
343
344 void
345 bitmap_set_bit (head, bit)
346 bitmap head;
347 int bit;
348 {
349 bitmap_element *ptr = bitmap_find_bit (head, bit);
350 unsigned word_num
351 = ((bit / (unsigned) HOST_BITS_PER_WIDE_INT) % BITMAP_ELEMENT_WORDS);
352 unsigned bit_num = bit % (unsigned) HOST_BITS_PER_WIDE_INT;
353 unsigned HOST_WIDE_INT bit_val = ((unsigned HOST_WIDE_INT) 1) << bit_num;
354
355 if (ptr == 0)
356 {
357 ptr = bitmap_element_allocate ();
358 ptr->indx = bit / BITMAP_ELEMENT_ALL_BITS;
359 ptr->bits[word_num] = bit_val;
360 bitmap_element_link (head, ptr);
361 }
362 else
363 ptr->bits[word_num] |= bit_val;
364 }
365 \f
366 /* Return whether a bit is set within a bitmap. */
367
368 int
369 bitmap_bit_p (head, bit)
370 bitmap head;
371 int bit;
372 {
373 bitmap_element *ptr;
374 unsigned bit_num;
375 unsigned word_num;
376
377 ptr = bitmap_find_bit (head, bit);
378 if (ptr == 0)
379 return 0;
380
381 bit_num = bit % (unsigned) HOST_BITS_PER_WIDE_INT;
382 word_num
383 = ((bit / (unsigned) HOST_BITS_PER_WIDE_INT) % BITMAP_ELEMENT_WORDS);
384
385 return
386 (ptr->bits[word_num] & (((unsigned HOST_WIDE_INT) 1) << bit_num)) != 0;
387 }
388 \f
389 /* Store in bitmap TO the result of combining bitmap FROM1 and
390 FROM2 using a specific bit manipulation. */
391
392 void
393 bitmap_operation (to, from1, from2, operation)
394 bitmap to;
395 bitmap from1;
396 bitmap from2;
397 enum bitmap_bits operation;
398 {
399 bitmap_element *delete_list = 0;
400 bitmap_element *from1_ptr = from1->first;
401 bitmap_element *from2_ptr = from2->first;
402 unsigned int indx1
403 = (from1_ptr) ? from1_ptr->indx : ~ (unsigned HOST_WIDE_INT) 0;
404 unsigned int indx2
405 = (from2_ptr) ? from2_ptr->indx : ~ (unsigned HOST_WIDE_INT) 0;
406 bitmap_element *to_ptr = 0;
407 bitmap_element *from1_tmp;
408 bitmap_element *from2_tmp;
409 unsigned int indx;
410 #if BITMAP_ELEMENT_WORDS != 2
411 int i;
412 #endif
413
414 /* To simplify things, always create a new list. If the old list was one
415 of the inputs, free it later. Otherwise, free it now. */
416 if (to == from1 || to == from2)
417 {
418 delete_list = to->first;
419 to->first = to->current = 0;
420 }
421 else
422 bitmap_clear (to);
423
424 while (from1_ptr != 0 || from2_ptr != 0)
425 {
426 /* Figure out whether we need to substitute zero elements for
427 missing links. */
428 if (indx1 == indx2)
429 {
430 indx = indx1;
431 from1_tmp = from1_ptr;
432 from2_tmp = from2_ptr;
433 from1_ptr = from1_ptr->next;
434 indx1 = (from1_ptr) ? from1_ptr->indx : ~ (unsigned HOST_WIDE_INT) 0;
435 from2_ptr = from2_ptr->next;
436 indx2 = (from2_ptr) ? from2_ptr->indx : ~ (unsigned HOST_WIDE_INT) 0;
437 }
438 else if (indx1 < indx2)
439 {
440 indx = indx1;
441 from1_tmp = from1_ptr;
442 from2_tmp = &bitmap_zero;
443 from1_ptr = from1_ptr->next;
444 indx1 = (from1_ptr) ? from1_ptr->indx : ~ (unsigned HOST_WIDE_INT) 0;
445 }
446 else
447 {
448 indx = indx2;
449 from1_tmp = &bitmap_zero;
450 from2_tmp = from2_ptr;
451 from2_ptr = from2_ptr->next;
452 indx2 = (from2_ptr) ? from2_ptr->indx : ~ (unsigned HOST_WIDE_INT) 0;
453 }
454
455 if (to_ptr == 0)
456 to_ptr = bitmap_element_allocate ();
457
458 /* Do the operation, and if any bits are set, link it into the
459 linked list. */
460 switch (operation)
461 {
462 default:
463 abort ();
464
465 case BITMAP_AND:
466 #if BITMAP_ELEMENT_WORDS == 2
467 to_ptr->bits[0] = from1_tmp->bits[0] & from2_tmp->bits[0];
468 to_ptr->bits[1] = from1_tmp->bits[1] & from2_tmp->bits[1];
469 #else
470 for (i = BITMAP_ELEMENT_WORDS - 1; i >= 0; i--)
471 to_ptr->bits[i] = from1_tmp->bits[i] & from2_tmp->bits[i];
472 #endif
473 break;
474
475 case BITMAP_AND_COMPL:
476 #if BITMAP_ELEMENT_WORDS == 2
477 to_ptr->bits[0] = from1_tmp->bits[0] & ~ from2_tmp->bits[0];
478 to_ptr->bits[1] = from1_tmp->bits[1] & ~ from2_tmp->bits[1];
479 #else
480 for (i = BITMAP_ELEMENT_WORDS - 1; i >= 0; i--)
481 to_ptr->bits[i] = from1_tmp->bits[i] & ~ from2_tmp->bits[i];
482 #endif
483 break;
484
485 case BITMAP_IOR:
486 #if BITMAP_ELEMENT_WORDS == 2
487 to_ptr->bits[0] = from1_tmp->bits[0] | from2_tmp->bits[0];
488 to_ptr->bits[1] = from1_tmp->bits[1] | from2_tmp->bits[1];
489 #else
490 for (i = BITMAP_ELEMENT_WORDS - 1; i >= 0; i--)
491 to_ptr->bits[i] = from1_tmp->bits[i] | from2_tmp->bits[i];
492 #endif
493 break;
494 }
495
496 if (! bitmap_element_zerop (to_ptr))
497 {
498 to_ptr->indx = indx;
499 bitmap_element_link (to, to_ptr);
500 to_ptr = 0;
501 }
502 }
503
504 /* If we have an unallocated element due to the last element being 0,
505 release it back to the free pool. Don't bother calling
506 bitmap_element_free since it was never linked into a bitmap. */
507 if (to_ptr != 0)
508 {
509 to_ptr->next = bitmap_free;
510 bitmap_free = to_ptr;
511 }
512
513 /* If the output bitmap was one of the inputs, free up its
514 elements now that we're done. */
515 for (; delete_list != 0; delete_list = to_ptr)
516 {
517 to_ptr = delete_list->next;
518 delete_list->next = bitmap_free;
519 bitmap_free = delete_list;
520 }
521 }
522 \f
523 /* Or into bitmap TO bitmap FROM1 and'ed with the complement of
524 bitmap FROM2. */
525
526 void
527 bitmap_ior_and_compl (to, from1, from2)
528 bitmap to;
529 bitmap from1;
530 bitmap from2;
531 {
532 bitmap_head tmp;
533
534 tmp.first = tmp.current = 0;
535
536 bitmap_operation (&tmp, from1, from2, BITMAP_AND_COMPL);
537 bitmap_operation (to, to, &tmp, BITMAP_IOR);
538 bitmap_clear (&tmp);
539 }
540 \f
541 /* Initialize a bitmap header. */
542
543 bitmap
544 bitmap_initialize (head)
545 bitmap head;
546 {
547 head->first = head->current = 0;
548
549 return head;
550 }
551 \f
552 /* Debugging function to print out the contents of a bitmap. */
553
554 void
555 debug_bitmap_file (file, head)
556 FILE *file;
557 bitmap head;
558 {
559 bitmap_element *ptr;
560
561 fprintf (file, "\nfirst = ");
562 fprintf (file, HOST_PTR_PRINTF, head->first);
563 fprintf (file, " current = ");
564 fprintf (file, HOST_PTR_PRINTF, head->current);
565 fprintf (file, " indx = %u\n", head->indx);
566
567 for (ptr = head->first; ptr; ptr = ptr->next)
568 {
569 int i, j, col = 26;
570
571 fprintf (file, "\t");
572 fprintf (file, HOST_PTR_PRINTF, ptr);
573 fprintf (file, " next = ");
574 fprintf (file, HOST_PTR_PRINTF, ptr->next);
575 fprintf (file, " prev = ");
576 fprintf (file, HOST_PTR_PRINTF, ptr->prev);
577 fprintf (file, " indx = %u\n\t\tbits = {", ptr->indx);
578
579 for (i = 0; i < BITMAP_ELEMENT_WORDS; i++)
580 for (j = 0; j < HOST_BITS_PER_WIDE_INT; j++)
581 if ((ptr->bits[i] & (((unsigned HOST_WIDE_INT) 1) << j)) != 0)
582 {
583 if (col > 70)
584 {
585 fprintf (file, "\n\t\t\t");
586 col = 24;
587 }
588
589 fprintf (file, " %u", (ptr->indx * BITMAP_ELEMENT_ALL_BITS
590 + i * HOST_BITS_PER_WIDE_INT + j));
591 col += 4;
592 }
593
594 fprintf (file, " }\n");
595 }
596 }
597 \f
598 /* Function to be called from the debugger to print the contents
599 of a bitmap. */
600
601 void
602 debug_bitmap (head)
603 bitmap head;
604 {
605 debug_bitmap_file (stdout, head);
606 }
607 \f
608 /* Function to print out the contents of a bitmap. Unlike debug_bitmap_file,
609 it does not print anything but the bits. */
610
611 void
612 bitmap_print (file, head, prefix, suffix)
613 FILE *file;
614 bitmap head;
615 const char *prefix;
616 const char *suffix;
617 {
618 const char *comma = "";
619 int i;
620
621 fputs (prefix, file);
622 EXECUTE_IF_SET_IN_BITMAP (head, 0, i,
623 {
624 fprintf (file, "%s%d", comma, i);
625 comma = ", ";
626 });
627 fputs (suffix, file);
628 }
629 \f
630 /* Release any memory allocated by bitmaps. */
631
632 void
633 bitmap_release_memory ()
634 {
635 bitmap_free = 0;
636 if (bitmap_obstack_init)
637 {
638 bitmap_obstack_init = FALSE;
639 obstack_free (&bitmap_obstack, NULL_PTR);
640 }
641 }
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