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1 /* Functions to support general ended bitmaps.
2 Copyright (C) 1997, 1998 Free Software Foundation, Inc.
3
4 This file is part of GNU CC.
5
6 GNU CC is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2, or (at your option)
9 any later version.
10
11 GNU CC is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
15
16 You should have received a copy of the GNU General Public License
17 along with GNU CC; see the file COPYING. If not, write to
18 the Free Software Foundation, 59 Temple Place - Suite 330,
19 Boston, MA 02111-1307, USA. */
20
21 #include "config.h"
22 #include "system.h"
23 #include "rtl.h"
24 #include "flags.h"
25 #include "obstack.h"
26 #include "regs.h"
27 #include "basic-block.h"
28
29 /* Obstack to allocate bitmap elements from. */
30 static struct obstack bitmap_obstack;
31 static int bitmap_obstack_init = FALSE;
32
33 \f
34 #ifndef INLINE
35 #ifndef __GNUC__
36 #define INLINE
37 #else
38 #define INLINE __inline__
39 #endif
40 #endif
41
42 /* Global data */
43 bitmap_element bitmap_zero; /* An element of all zero bits. */
44 bitmap_element *bitmap_free; /* Freelist of bitmap elements. */
45
46 static void bitmap_element_free PROTO((bitmap, bitmap_element *));
47 static bitmap_element *bitmap_element_allocate PROTO((void));
48 static int bitmap_element_zerop PROTO((bitmap_element *));
49 static void bitmap_element_link PROTO((bitmap, bitmap_element *));
50 static bitmap_element *bitmap_find_bit PROTO((bitmap, unsigned int));
51 \f
52 /* Free a bitmap element */
53
54 static INLINE void
55 bitmap_element_free (head, elt)
56 bitmap head;
57 bitmap_element *elt;
58 {
59 bitmap_element *next = elt->next;
60 bitmap_element *prev = elt->prev;
61
62 if (prev)
63 prev->next = next;
64
65 if (next)
66 next->prev = prev;
67
68 if (head->first == elt)
69 head->first = next;
70
71 /* Since the first thing we try is to insert before current,
72 make current the next entry in preference to the previous. */
73 if (head->current == elt)
74 head->current = next != 0 ? next : prev;
75
76 elt->next = bitmap_free;
77 bitmap_free = elt;
78 }
79 \f
80 /* Allocate a bitmap element. The bits are cleared, but nothing else is. */
81
82 static INLINE bitmap_element *
83 bitmap_element_allocate ()
84 {
85 bitmap_element *element;
86 #if BITMAP_ELEMENT_WORDS != 2
87 int i;
88 #endif
89
90 if (bitmap_free != 0)
91 {
92 element = bitmap_free;
93 bitmap_free = element->next;
94 }
95 else
96 {
97 /* We can't use gcc_obstack_init to initialize the obstack since
98 print-rtl.c now calls bitmap functions, and bitmap is linked
99 into the gen* functions. */
100 if (!bitmap_obstack_init)
101 {
102 bitmap_obstack_init = TRUE;
103
104 /* Let particular systems override the size of a chunk. */
105 #ifndef OBSTACK_CHUNK_SIZE
106 #define OBSTACK_CHUNK_SIZE 0
107 #endif
108 /* Let them override the alloc and free routines too. */
109 #ifndef OBSTACK_CHUNK_ALLOC
110 #define OBSTACK_CHUNK_ALLOC xmalloc
111 #endif
112 #ifndef OBSTACK_CHUNK_FREE
113 #define OBSTACK_CHUNK_FREE free
114 #endif
115
116 #if !defined(__GNUC__) || (__GNUC__ < 2)
117 #define __alignof__(type) 0
118 #endif
119
120 obstack_specify_allocation (&bitmap_obstack, OBSTACK_CHUNK_SIZE,
121 __alignof__ (bitmap_element),
122 (void *(*) ()) OBSTACK_CHUNK_ALLOC,
123 (void (*) ()) OBSTACK_CHUNK_FREE);
124 }
125
126 element = (bitmap_element *) obstack_alloc (&bitmap_obstack,
127 sizeof (bitmap_element));
128 }
129
130 #if BITMAP_ELEMENT_WORDS == 2
131 element->bits[0] = element->bits[1] = 0;
132 #else
133 for (i = 0; i < BITMAP_ELEMENT_WORDS; i++)
134 element->bits[i] = 0;
135 #endif
136
137 return element;
138 }
139
140 /* Return nonzero if all bits in an element are zero. */
141
142 static INLINE int
143 bitmap_element_zerop (element)
144 bitmap_element *element;
145 {
146 #if BITMAP_ELEMENT_WORDS == 2
147 return (element->bits[0] | element->bits[1]) == 0;
148 #else
149 int i;
150
151 for (i = 0; i < BITMAP_ELEMENT_WORDS; i++)
152 if (element->bits[i] != 0)
153 return 0;
154
155 return 1;
156 #endif
157 }
158 \f
159 /* Link the bitmap element into the current bitmap linked list. */
160
161 static INLINE void
162 bitmap_element_link (head, element)
163 bitmap head;
164 bitmap_element *element;
165 {
166 unsigned int indx = element->indx;
167 bitmap_element *ptr;
168
169 /* If this is the first and only element, set it in. */
170 if (head->first == 0)
171 {
172 element->next = element->prev = 0;
173 head->first = element;
174 }
175
176 /* If this index is less than that of the current element, it goes someplace
177 before the current element. */
178 else if (indx < head->indx)
179 {
180 for (ptr = head->current;
181 ptr->prev != 0 && ptr->prev->indx > indx;
182 ptr = ptr->prev)
183 ;
184
185 if (ptr->prev)
186 ptr->prev->next = element;
187 else
188 head->first = element;
189
190 element->prev = ptr->prev;
191 element->next = ptr;
192 ptr->prev = element;
193 }
194
195 /* Otherwise, it must go someplace after the current element. */
196 else
197 {
198 for (ptr = head->current;
199 ptr->next != 0 && ptr->next->indx < indx;
200 ptr = ptr->next)
201 ;
202
203 if (ptr->next)
204 ptr->next->prev = element;
205
206 element->next = ptr->next;
207 element->prev = ptr;
208 ptr->next = element;
209 }
210
211 /* Set up so this is the first element searched. */
212 head->current = element;
213 head->indx = indx;
214 }
215 \f
216 /* Clear a bitmap by freeing the linked list. */
217
218 INLINE void
219 bitmap_clear (head)
220 bitmap head;
221 {
222 bitmap_element *element, *next;
223
224 for (element = head->first; element != 0; element = next)
225 {
226 next = element->next;
227 element->next = bitmap_free;
228 bitmap_free = element;
229 }
230
231 head->first = head->current = 0;
232 }
233 \f
234 /* Copy a bitmap to another bitmap */
235
236 void
237 bitmap_copy (to, from)
238 bitmap to;
239 bitmap from;
240 {
241 bitmap_element *from_ptr, *to_ptr = 0;
242 #if BITMAP_ELEMENT_WORDS != 2
243 int i;
244 #endif
245
246 bitmap_clear (to);
247
248 /* Copy elements in forward direction one at a time */
249 for (from_ptr = from->first; from_ptr; from_ptr = from_ptr->next)
250 {
251 bitmap_element *to_elt = bitmap_element_allocate ();
252
253 to_elt->indx = from_ptr->indx;
254
255 #if BITMAP_ELEMENT_WORDS == 2
256 to_elt->bits[0] = from_ptr->bits[0];
257 to_elt->bits[1] = from_ptr->bits[1];
258 #else
259 for (i = 0; i < BITMAP_ELEMENT_WORDS; i++)
260 to_elt->bits[i] = from_ptr->bits[i];
261 #endif
262
263 /* Here we have a special case of bitmap_element_link, for the case
264 where we know the links are being entered in sequence. */
265 if (to_ptr == 0)
266 {
267 to->first = to->current = to_elt;
268 to->indx = from_ptr->indx;
269 to_elt->next = to_elt->prev = 0;
270 }
271 else
272 {
273 to_elt->prev = to_ptr;
274 to_elt->next = 0;
275 to_ptr->next = to_elt;
276 }
277
278 to_ptr = to_elt;
279 }
280 }
281 \f
282 /* Find a bitmap element that would hold a bitmap's bit.
283 Update the `current' field even if we can't find an element that
284 would hold the bitmap's bit to make eventual allocation
285 faster. */
286
287 static INLINE bitmap_element *
288 bitmap_find_bit (head, bit)
289 bitmap head;
290 unsigned int bit;
291 {
292 bitmap_element *element;
293 unsigned HOST_WIDE_INT indx = bit / BITMAP_ELEMENT_ALL_BITS;
294
295 if (head->current == 0)
296 return 0;
297
298 if (head->indx > indx)
299 for (element = head->current;
300 element->prev != 0 && element->indx > indx;
301 element = element->prev)
302 ;
303
304 else
305 for (element = head->current;
306 element->next != 0 && element->indx < indx;
307 element = element->next)
308 ;
309
310 /* `element' is the nearest to the one we want. If it's not the one we
311 want, the one we want doesn't exist. */
312 head->current = element;
313 head->indx = element->indx;
314 if (element != 0 && element->indx != indx)
315 element = 0;
316
317 return element;
318 }
319 \f
320 /* Clear a single bit in a bitmap. */
321
322 void
323 bitmap_clear_bit (head, bit)
324 bitmap head;
325 int bit;
326 {
327 bitmap_element *ptr = bitmap_find_bit (head, bit);
328
329 if (ptr != 0)
330 {
331 unsigned bit_num = bit % (unsigned) HOST_BITS_PER_WIDE_INT;
332 unsigned word_num = ((bit / (unsigned) HOST_BITS_PER_WIDE_INT)
333 % BITMAP_ELEMENT_WORDS);
334 ptr->bits[word_num] &= ~ (((unsigned HOST_WIDE_INT) 1) << bit_num);
335
336 /* If we cleared the entire word, free up the element */
337 if (bitmap_element_zerop (ptr))
338 bitmap_element_free (head, ptr);
339 }
340 }
341
342 \f
343 /* Set a single bit in a bitmap. */
344
345 void
346 bitmap_set_bit (head, bit)
347 bitmap head;
348 int bit;
349 {
350 bitmap_element *ptr = bitmap_find_bit (head, bit);
351 unsigned word_num
352 = ((bit / (unsigned) HOST_BITS_PER_WIDE_INT) % BITMAP_ELEMENT_WORDS);
353 unsigned bit_num = bit % (unsigned) HOST_BITS_PER_WIDE_INT;
354 unsigned HOST_WIDE_INT bit_val = ((unsigned HOST_WIDE_INT) 1) << bit_num;
355
356 if (ptr == 0)
357 {
358 ptr = bitmap_element_allocate ();
359 ptr->indx = bit / BITMAP_ELEMENT_ALL_BITS;
360 ptr->bits[word_num] = bit_val;
361 bitmap_element_link (head, ptr);
362 }
363 else
364 ptr->bits[word_num] |= bit_val;
365 }
366 \f
367 /* Return whether a bit is set within a bitmap. */
368
369 int
370 bitmap_bit_p (head, bit)
371 bitmap head;
372 int bit;
373 {
374 bitmap_element *ptr;
375 unsigned bit_num;
376 unsigned word_num;
377
378 ptr = bitmap_find_bit (head, bit);
379 if (ptr == 0)
380 return 0;
381
382 bit_num = bit % (unsigned) HOST_BITS_PER_WIDE_INT;
383 word_num
384 = ((bit / (unsigned) HOST_BITS_PER_WIDE_INT) % BITMAP_ELEMENT_WORDS);
385
386 return
387 (ptr->bits[word_num] & (((unsigned HOST_WIDE_INT) 1) << bit_num)) != 0;
388 }
389 \f
390 /* Store in bitmap TO the result of combining bitmap FROM1 and
391 FROM2 using a specific bit manipulation. */
392
393 void
394 bitmap_operation (to, from1, from2, operation)
395 bitmap to;
396 bitmap from1;
397 bitmap from2;
398 enum bitmap_bits operation;
399 {
400 bitmap_element *delete_list = 0;
401 bitmap_element *from1_ptr = from1->first;
402 bitmap_element *from2_ptr = from2->first;
403 unsigned int indx1
404 = (from1_ptr) ? from1_ptr->indx : ~ (unsigned HOST_WIDE_INT) 0;
405 unsigned int indx2
406 = (from2_ptr) ? from2_ptr->indx : ~ (unsigned HOST_WIDE_INT) 0;
407 bitmap_element *to_ptr = 0;
408 bitmap_element *from1_tmp;
409 bitmap_element *from2_tmp;
410 unsigned int indx;
411 #if BITMAP_ELEMENT_WORDS != 2
412 int i;
413 #endif
414
415 /* To simplify things, always create a new list. If the old list was one
416 of the inputs, free it later. Otherwise, free it now. */
417 if (to == from1 || to == from2)
418 {
419 delete_list = to->first;
420 to->first = to->current = 0;
421 }
422 else
423 bitmap_clear (to);
424
425 while (from1_ptr != 0 || from2_ptr != 0)
426 {
427 /* Figure out whether we need to substitute zero elements for
428 missing links. */
429 if (indx1 == indx2)
430 {
431 indx = indx1;
432 from1_tmp = from1_ptr;
433 from2_tmp = from2_ptr;
434 from1_ptr = from1_ptr->next;
435 indx1 = (from1_ptr) ? from1_ptr->indx : ~ (unsigned HOST_WIDE_INT) 0;
436 from2_ptr = from2_ptr->next;
437 indx2 = (from2_ptr) ? from2_ptr->indx : ~ (unsigned HOST_WIDE_INT) 0;
438 }
439 else if (indx1 < indx2)
440 {
441 indx = indx1;
442 from1_tmp = from1_ptr;
443 from2_tmp = &bitmap_zero;
444 from1_ptr = from1_ptr->next;
445 indx1 = (from1_ptr) ? from1_ptr->indx : ~ (unsigned HOST_WIDE_INT) 0;
446 }
447 else
448 {
449 indx = indx2;
450 from1_tmp = &bitmap_zero;
451 from2_tmp = from2_ptr;
452 from2_ptr = from2_ptr->next;
453 indx2 = (from2_ptr) ? from2_ptr->indx : ~ (unsigned HOST_WIDE_INT) 0;
454 }
455
456 if (to_ptr == 0)
457 to_ptr = bitmap_element_allocate ();
458
459 /* Do the operation, and if any bits are set, link it into the
460 linked list. */
461 switch (operation)
462 {
463 default:
464 abort ();
465
466 case BITMAP_AND:
467 #if BITMAP_ELEMENT_WORDS == 2
468 to_ptr->bits[0] = from1_tmp->bits[0] & from2_tmp->bits[0];
469 to_ptr->bits[1] = from1_tmp->bits[1] & from2_tmp->bits[1];
470 #else
471 for (i = BITMAP_ELEMENT_WORDS - 1; i >= 0; i--)
472 to_ptr->bits[i] = from1_tmp->bits[i] & from2_tmp->bits[i];
473 #endif
474 break;
475
476 case BITMAP_AND_COMPL:
477 #if BITMAP_ELEMENT_WORDS == 2
478 to_ptr->bits[0] = from1_tmp->bits[0] & ~ from2_tmp->bits[0];
479 to_ptr->bits[1] = from1_tmp->bits[1] & ~ from2_tmp->bits[1];
480 #else
481 for (i = BITMAP_ELEMENT_WORDS - 1; i >= 0; i--)
482 to_ptr->bits[i] = from1_tmp->bits[i] & ~ from2_tmp->bits[i];
483 #endif
484 break;
485
486 case BITMAP_IOR:
487 #if BITMAP_ELEMENT_WORDS == 2
488 to_ptr->bits[0] = from1_tmp->bits[0] | from2_tmp->bits[0];
489 to_ptr->bits[1] = from1_tmp->bits[1] | from2_tmp->bits[1];
490 #else
491 for (i = BITMAP_ELEMENT_WORDS - 1; i >= 0; i--)
492 to_ptr->bits[i] = from1_tmp->bits[i] | from2_tmp->bits[i];
493 #endif
494 break;
495 }
496
497 if (! bitmap_element_zerop (to_ptr))
498 {
499 to_ptr->indx = indx;
500 bitmap_element_link (to, to_ptr);
501 to_ptr = 0;
502 }
503 }
504
505 /* If we have an unallocated element due to the last element being 0,
506 release it back to the free pool. Don't bother calling
507 bitmap_element_free since it was never linked into a bitmap. */
508 if (to_ptr != 0)
509 {
510 to_ptr->next = bitmap_free;
511 bitmap_free = to_ptr;
512 }
513
514 /* If the output bitmap was one of the inputs, free up its
515 elements now that we're done. */
516 for (; delete_list != 0; delete_list = to_ptr)
517 {
518 to_ptr = delete_list->next;
519 delete_list->next = bitmap_free;
520 bitmap_free = delete_list;
521 }
522 }
523 \f
524 /* Or into bitmap TO bitmap FROM1 and'ed with the complement of
525 bitmap FROM2. */
526
527 void
528 bitmap_ior_and_compl (to, from1, from2)
529 bitmap to;
530 bitmap from1;
531 bitmap from2;
532 {
533 bitmap_head tmp;
534
535 tmp.first = tmp.current = 0;
536
537 bitmap_operation (&tmp, from1, from2, BITMAP_AND_COMPL);
538 bitmap_operation (to, to, &tmp, BITMAP_IOR);
539 bitmap_clear (&tmp);
540 }
541 \f
542 /* Initialize a bitmap header. */
543
544 bitmap
545 bitmap_initialize (head)
546 bitmap head;
547 {
548 head->first = head->current = 0;
549
550 return head;
551 }
552 \f
553 /* Debugging function to print out the contents of a bitmap. */
554
555 void
556 bitmap_debug_file (file, head)
557 FILE *file;
558 bitmap head;
559 {
560 bitmap_element *ptr;
561
562 fprintf (file, "\nfirst = ");
563 fprintf (file, HOST_PTR_PRINTF, head->first);
564 fprintf (file, " current = ");
565 fprintf (file, HOST_PTR_PRINTF, head->current);
566 fprintf (file, " indx = %u\n", head->indx);
567
568 for (ptr = head->first; ptr; ptr = ptr->next)
569 {
570 int i, j, col = 26;
571
572 fprintf (file, "\t");
573 fprintf (file, HOST_PTR_PRINTF, ptr);
574 fprintf (file, " next = ");
575 fprintf (file, HOST_PTR_PRINTF, ptr->next);
576 fprintf (file, " prev = ");
577 fprintf (file, HOST_PTR_PRINTF, ptr->prev);
578 fprintf (file, " indx = %u\n\t\tbits = {", ptr->indx);
579
580 for (i = 0; i < BITMAP_ELEMENT_WORDS; i++)
581 for (j = 0; j < HOST_BITS_PER_WIDE_INT; j++)
582 if ((ptr->bits[i] & (((unsigned HOST_WIDE_INT) 1) << j)) != 0)
583 {
584 if (col > 70)
585 {
586 fprintf (file, "\n\t\t\t");
587 col = 24;
588 }
589
590 fprintf (file, " %u", (ptr->indx * BITMAP_ELEMENT_ALL_BITS
591 + i * HOST_BITS_PER_WIDE_INT + j));
592 col += 4;
593 }
594
595 fprintf (file, " }\n");
596 }
597 }
598 \f
599 /* Function to be called from the debugger to print the contents
600 of a bitmap. */
601
602 void
603 debug_bitmap (head)
604 bitmap head;
605 {
606 bitmap_debug_file (stdout, head);
607 }
608 \f
609 /* Function to print out the contents of a bitmap. Unlike bitmap_debug_file,
610 it does not print anything but the bits. */
611
612 void
613 bitmap_print (file, head, prefix, suffix)
614 FILE *file;
615 bitmap head;
616 const char *prefix;
617 const char *suffix;
618 {
619 const char *comma = "";
620 int i;
621
622 fputs (prefix, file);
623 EXECUTE_IF_SET_IN_BITMAP (head, 0, i,
624 {
625 fprintf (file, "%s%d", comma, i);
626 comma = ", ";
627 });
628 fputs (suffix, file);
629 }
630 \f
631 /* Release any memory allocated by bitmaps. */
632
633 void
634 bitmap_release_memory ()
635 {
636 bitmap_free = 0;
637 if (bitmap_obstack_init)
638 {
639 bitmap_obstack_init = FALSE;
640 obstack_free (&bitmap_obstack, NULL_PTR);
641 }
642 }
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