(b==a && c==a && c!=b) Tths equation is somtimes true with redhat built gcc 2.6 on Pentiums. a: double type b: function call returning a double c: method call returning a double /*! * \file double.cpp * \brief If a==b and b==c then c==b? Not always. Not everywhere. * \author Gaspar Sinai <gsinai@yudit.org> * \date 2003-07-13. * Results: *-------------------------------------------------------------- * Surprises *-------------------------------------------------------------- * Pentium g++ 2.96: * setting: a_double: 0.1 * setting: get_double(): 0.1 * setting: a_Double.get(): 0.1 * comparing: a_double == get_double() * comparing: a_double == a_Double.get() * comparing: a_Double.get() != get_double() *-------------------------------------------------------------- * Pentium g++ 3.2.1: * setting: a_double: 0.1 * setting: get_double(): 0.1 * setting: a_Double.get(): 0.1 * comparing: a_double != get_double() * comparing: a_double == a_Double.get() * comparing: a_Double.get() != get_double() *-------------------------------------------------------------- * Expected *-------------------------------------------------------------- * Alpha g++ 2.96: * setting: a_double: 0.1 * setting: get_double(): 0.1 * setting: a_Double.get(): 0.1 * comparing: a_double == get_double() * comparing: a_double == a_Double.get() * comparing: a_Double.get() == get_double() *-------------------------------------------------------------- * The interesting function: * static double * get_double(void) * { * int i=1; * // If you change i to 1 it will work everywhere. * return (double (i) / 10.0); * } */ #include <iostream> static double get_double(void); class Double { public: double get(void); void set(double d); protected: double m_d; }; double Double::get (void) { return m_d; } void Double::set (double d) { m_d = d; } static double get_double(void) { int i=1; // If you change i to 1 it will work everywhere. return (double (i) / 10.0); } int main() { double a_double = get_double(); Double a_Double; a_Double.set (get_double()); std::cout << "setting: a_double: " << a_double << std::endl; std::cout << "setting: get_double(): " << get_double() << std::endl; std::cout << "setting: a_Double.get(): " << a_Double.get() << std::endl; if (a_double == get_double()) { std::cout << "comparing: a_double == get_double()" << std::endl; } if (a_double != get_double()) { std::cout << "comparing: a_double != get_double()" << std::endl; } if (a_double == a_Double.get()) { std::cout << "comparing: a_double == a_Double.get()" << std::endl; } if (a_double != a_Double.get()) { std::cout << "comparing: a_double != a_Double.get()" << std::endl; } if (a_Double.get() == get_double()) { std::cout << "comparing: a_Double.get() == get_double()" << std::endl; } if (a_Double.get() != get_double()) { std::cout << "comparing: a_Double.get() != get_double()" << std::endl; } return (0); }
This is known as the excess precision problem, read the references in bug 323. Closing as a dup of 323. *** This bug has been marked as a duplicate of 323 ***