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Re: constexpr w/c++ stdlib features??
- From: "Linda A. Walsh" <gcc at tlinx dot org>
- To: Jonathan Wakely <jwakely at redhat dot com>
- Cc: libstdc++ at gcc dot gnu dot org
- Date: Thu, 22 May 2014 06:13:21 -0700
- Subject: Re: constexpr w/c++ stdlib features??
- Authentication-results: sourceware.org; auth=none
- References: <537D84FC dot 1040104 at tlinx dot org> <20140522121111 dot GI6953 at redhat dot com>
Jonathan Wakely wrote:
On 21/05/14 22:02 -0700, Linda A. Walsh wrote:
I'm trying to convert various 'C'-isms in my code.
I had something that "passed" the "constexpr-test",
namely, constexpr const char ** cpu_states_txt = {"USR", "Ni", "Sys"...};
This compiled and worked just fine. But I am trying to change it
to a vector or valarray:
constexpr const vector<const char *> const cpu_states_txt ={"Usr,
"...."};
Why do you need this to be constexpr?
If you really do nee it to be constexpr then you need to use a literal
type that can be initialized at compile-time.
---
I thought that since vector or valarray could have dimensions
specified at compile time, then they might support compile time constants
as well. I didn't know the implementation couldn't use compile time
dimensions to allow it to be used as constexpr.
Is it a requirement that std::vector use runtime allocation if
the object it is representing is fixed at compile time or is that an
the result of implementation?
It *seemed*, that by tagging things as invariant (either at compile
or run time after some initialization), it could allow optimizations. in this
case, it would be the run-time code to initialize "resources" that are
statically fixed before the program starts execution.
.... error: the type âconst std::vector<const
char*>â of constexpr variable âcpu_states_txtâ is not literal
Obviously since std::vector uses dynamic memory allocation it can't be
a compile-time constant.
Again, why do you need it to be constexpr?
What's wrong with just a const vector?
----
Nothing, but since it doesn't change and is present at compile
time, how would I let the invariant data be done at compile time
and not run time?
I'm trying to recode parts of this program in C++ specific
terms where it will decomplicate the code. Since it seems doable in 'C',
I wanted to figure out how to have C++ do it.