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Re: Another toy benchmark...
- From: Norman Hendrich <hendrich at informatik dot uni-hamburg dot de>
- To: java at gcc dot gnu dot org
- Cc: mckinlay at redhat dot com, fitzsim at redhat dot com
- Date: Mon, 27 Feb 2006 22:07:18 +0100 (CET)
- Subject: Re: Another toy benchmark...
- Reply-to: Norman Hendrich <hendrich at informatik dot uni-hamburg dot de>
Thomas Fitzsimmons writes:
> Can you file a bug for this with a test case?
> Actually, can you also attach GameOfLife.java if it is redistributable?
> The test case would probably be more useful if it
> eliminated the calculations so as to isolate the demonstration of the
> AWT performance problem.
Well, I thought that watching the GameOfLife animation was fun (the extra
random term avoids the fast convergence of the original game in many start
positions), but if you insist on more boring stuff... ;-)
http://gcc.gnu.org/bugzilla/show_bug.cgi?id=26486
Anyway, consider "GameOfLife.java" as GPLed. I attached a new testcase
"FillRect.java" that calculates almost nothing (and uses only 64x64
instead of 128x64 rectangles. Twice as "fast" at 6 frames/second.)
- Norman