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Good to know!That should be OK. It should control future GC/heap expansion decisions.Just stumpled across this old thread - seems that I'm beginning to run into fragmentation problems - bot being able to allocate memory for some things. I have set GC_MAXIMUM_HEAP_SIZE to 14000000 (14mb), but I wonder where I can configure GC_free_space_divisor? In "alloc.c" it seems - but there it's set to 3, whereas "gc.h" says it's initially 4?!We set GC_free_space_divisor before calling JvRunMain. I don't know what happens if you call it after the runtime is already started.
If the issue here is really fragentation, it would be nice to understand itMoreover, is 20 a super value? Or is this trial-and-error?Trial and error.
The larger the divisor, the more time spent in GC, but the less likely you are to end up in the pathological situation where there is plenty of free memory, but it is all in pools for objects of a size other than you are trying to allocate.
I think the default value is probably appropiate for cases where there is no upper bound on memory size. For bounded memory size, we have found that a larger divisor is needed.
better. A call to GC_dump() or setting the GC_DUMP_REGULARLY environment
variable should tell you what's in the heap.
No, do you recall: http://gcc.gnu.org/ml/java/2005-12/msg00083.html setting GC_DUMP_REGULARLY doesn't affect anything - what should happen?
se can only occur if either:By "large" I guess mean some that takes "relatively" much of the free memory?
1) The application drastically changes the object size mix it needs for different phases, and some other things go wrong. And even then, things shouldn't get too bad. Or
2) The problem occurs due to frequent allocation of large objects.
On the other hand, there is a known problem with large root sizes causing the collector to grow the heap to better amortize the GC overhead.
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