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Re: URLClassloader and native objects


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Am Samstag, 12. Juni 2004 01:02 schrieb Sal:
> Is it possible to load native objects (compiled with GCJ) via the
> URLClassloader?  If not, is there another way to do this via GCJ?
>
> I imagine putting native objects on another computer on the
> network, and when requested a classloader would load and send it in
> much the same way you can with class files.  It seems it could work
> as with normal objects, but instead of sending VM bytecode you'de
> be sending x86 code. If its not currently possible, are there plans
> already in the works to support this?

solibs are currently only loaded locally. I don't think its a good 
idea to make it possible to load them via network. This would open 
some security holes because native code can't be verified the same 
way then bytecode can.

We have thought about downloading normal jars and compile them locally 
to native and use this then. When the remote jar changes its 
re-downloaded and the game begins from the start.


Michael
- -- 
Homepage: http://www.worldforge.org/
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