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By far the most important aspect of this is defining your pools and their lifetimes properly. If you're not careful, this will end up like the old obstack mess we had in the past.* Start implementing memory pools for data structures that do not needto be in PCH images. It is still not clear what types of memory pools we will need, but at a minimum we are thinking of a permanent pool, per-pass pools and at least one or two stage-based pools (e.g., front ends). We may be able to have some implemented for the 4.9 release.
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