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Re: weird optimization in sin+cos, x86 backend
Hi,
On Thu, 9 Feb 2012, Andrew Haley wrote:
> >>> So - do you have an idea what routines we can start off with to get
> >>> a full C99 set of routines for float, double and long double? The
> >>> last time I was exploring the idea again I was looking at the BSD
> >>> libm.
> >>
> >> I'd start with INRIA's crlibm.
> >
> > Not complete. Too slow.
>
> Not complete, fair enough. But it's the fastest accurate one, isn't it?
That I know of, yes.
Ciao,
Michael.
- References:
- weird optimization in sin+cos, x86 backend
- From: Konstantin Vladimirov
- Re: weird optimization in sin+cos, x86 backend
- Re: weird optimization in sin+cos, x86 backend
- Re: weird optimization in sin+cos, x86 backend
- Re: weird optimization in sin+cos, x86 backend
- Re: weird optimization in sin+cos, x86 backend
- Re: weird optimization in sin+cos, x86 backend
- Re: weird optimization in sin+cos, x86 backend
- Re: weird optimization in sin+cos, x86 backend
- Re: weird optimization in sin+cos, x86 backend
- From: James Courtier-Dutton
- Re: weird optimization in sin+cos, x86 backend
- Re: weird optimization in sin+cos, x86 backend
- Re: weird optimization in sin+cos, x86 backend
- Re: weird optimization in sin+cos, x86 backend
- Re: weird optimization in sin+cos, x86 backend
- Re: weird optimization in sin+cos, x86 backend
- Re: weird optimization in sin+cos, x86 backend
- Re: weird optimization in sin+cos, x86 backend
- Re: weird optimization in sin+cos, x86 backend