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Re: C++ Plugins


On 10/11/09 12:13 PM, Terrence Miller wrote:
> (Version 4.5.0)
> 
> There are plugin callbacks which trigger at the end of processing types
> and C++ functions,
> but I can not find a clean way for plugin code to notice a top-level
> variable declaration.
> 
> I'm hoping that the answer does not require the plugin shared library to
> bind to global symbols of the compiler (i.e. global_namespace).

Why not? That's what dehydra does: it enumerates through the items in
global_namespace in PLUGIN_FINISH_UNIT.

--BDS


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