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On Fri, May 1, 2009 at 1:46 PM, Steven Bosscher <stevenb.gcc@gmail.com> wrote:
>> config/spu/spu.c:#include "c-common.h"
>
> These I will need to check via a cross compiler. Andrew P., maybe you
> can look at SPU?
It was not needed since:
2006-11-30 Andrew Pinski <andrew_pinski@playstation.sony.com>
* config/spu/spu.c (spu_builtin_range): Move from spu-c.c
(TARGET_RESOLVE_OVERLOADED_BUILTIN): Delete.
(spu_cpu_cpp_builtins): Remove.
(spu_override_options): Don't set warn_main.
(spu_force_reg): Move from spu-c.c.
(spu_check_builtin_parm): Likewise.
(expand_builtin_args): Likewise.
(spu_expand_builtin_1): Likewise.
(spu_expand_builtin): Likewise.
* config/spu/spu.h (REGISTER_TARGET_PRAGMAS): Define, set
warn_main and targetm.resolve_overloaded_builtin.
* config/spu/spu-c.c (spu_builtin_range): Remove.
(spu_check_builtin_parm): Remove.
(expand_builtin_args): Remove.
(spu_expand_builtin_1): Remove.
(spu_expand_builtin): Remove.
(spu_cpu_cpp_builtins): Moved from spu.c
(spu_force_reg): Remove.
When I moved around the code so that the code that depends on the C
family of front-ends is located in spu-c.c, I had forgot to change the
includes though.
I Committed attached patch after a build/test for spu-elf.
Thanks,
Andrew Pinski
ChangeLog:
* config/spu/spu.c: Remove include of c-common.c
Attachment:
removeccommon.diff.txt
Description: Text document
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