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Re: Help with reload and naked constant sum causing ICE


Richard,

I appreciate the extra input.

I agree with what you say. The target should not be doing middle-end stuff .

The inc/dec and (Rxx) != (frame pointer) parts just reload using pointer class
which is a one extra register than base pointers but the extra reg cannot take offset.


However, I dont know what reload can - or cannot do - (but I'm learning that every day)
I do not know fully what was intended by all of AVR L_R_A and how this might now be redundant, useful or wrong.


I already have patch with maintainer that takes out a chunk of this to fix another (spill) bug.

I have copied Anatoly for comment, and I promise to revisit this again after reviewing reload capabilities.


Andy



-----Original Message----- From: Richard Sandiford <rdsandiford@googlemail.com> To: Andy H <hutchinsonandy@aim.com> Cc: GCC Development <gcc@gcc.gnu.org>; rdsandiford@googlemail.com Sent: Wed, 28 May 2008 3:00 pm Subject: Re: Help with reload and naked constant sum causing ICE



Andy H <hutchinsonandy@aim.com> writes:
If L_R_A does nothing with it,
the normal reload handling will first try:

(const:HI (plus:HI (symbol_ref:HI ("chk_fail_buf") (const_int 2))))


This worked just as your described after I added test of reg_equiv_constant[] inside L_R_A .

So I guess that looks like the fix for bug I posted.

http://gcc.gnu.org/bugzilla/show_bug.cgi?id=34641

To summarize

LEGITIMIZE_RELOAD_ADDRESS should now always check reg_equiv_constant
before it trying to do any push_reload of register.

TBH, I still think AVR is doing far too much in L_R_A. To quote the current version:

#define LEGITIMIZE_RELOAD_ADDRESS(X, MODE, OPNUM, TYPE, IND_LEVELS, WIN) \
do { \
if (1&&(GET_CODE (X) == POST_INC || GET_CODE (X) == PRE_DEC)) \
{ \
push_reload (XEXP (X,0), XEXP (X,0), &XEXP (X,0), &XEXP (X,0), \
POINTER_REGS, GET_MODE (X),GET_MODE (X) , 0, 0, \
OPNUM, RELOAD_OTHER); \
goto WIN; \
} \


Why does AVR need different POST_INC and PRE_DEC handling from
other auto-inc targets?  This at least deserves a comment.

But really, you should just let reload handle this case.
Does reload currently lack some support you need?

if (GET_CODE (X) == PLUS \
&& REG_P (XEXP (X, 0)) \
&& GET_CODE (XEXP (X, 1)) == CONST_INT \
&& INTVAL (XEXP (X, 1)) >= 1) \
{ \
int fit = INTVAL (XEXP (X, 1)) <= (64 - GET_MODE_SIZE (MODE)); \
if (fit) \
{ \
if (reg_equiv_address[REGNO (XEXP (X, 0))] != 0) \
{ \
int regno = REGNO (XEXP (X, 0)); \
rtx mem = make_memloc (X, regno); \
push_reload (XEXP (mem,0), NULL, &XEXP (mem,0), NULL, \
POINTER_REGS, Pmode, VOIDmode, 0, 0, \
1, ADDR_TYPE (TYPE)); \
push_reload (mem, NULL_RTX, &XEXP (X, 0), NULL, \
BASE_POINTER_REGS, GET_MODE (X), VOIDmode, 0, 0, \
OPNUM, TYPE); \
goto WIN; \
} \
push_reload (XEXP (X, 0), NULL_RTX, &XEXP (X, 0), NULL, \
BASE_POINTER_REGS, GET_MODE (X), VOIDmode, 0, 0, \
OPNUM, TYPE); \
goto WIN; \
} \
else if (! (frame_pointer_needed && XEXP (X,0) == frame_pointer_rtx)) \
{ \
push_reload (X, NULL_RTX, &X, NULL, \
POINTER_REGS, GET_MODE (X), VOIDmode, 0, 0, \
OPNUM, TYPE); \
goto WIN; \
} \
} \
} while(0)


These too don't make much immediate sense to me.  What are they trying
to do that reload wouldn't do otherwise?

Rather than duplicating more of reload's checks in this macro, I think
it would be better to strip it down as far as possible.

There's a bit of self-interest here.  It makes it very hard to work on
reload if ports try to duplicate so much of the logic in target-specific
files.

Richard


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