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Re: [arm] possible bug in G++ 3.4.x



Hello,


[Richard]:
	Does this mean that GCC-3.4.x won't be fixed?

[Paul]:
	Is this problem present also in CSL-3.4.x branch?

Best regards,
  -- Vladimir

On Tue, 1 Mar 2005, Richard Earnshaw wrote:

On Mon, 2005-02-28 at 12:51, Vladimir Ivanov wrote:
Hello all,

While compiling this:
 	http://sourceforge.net/projects/raytracer/

I think I've spotted a bug in ARM port of G++.

The problem is that many method functions tend to save all callee-saved FP
registers, while they use few or none of them.

Here's a small snippet from "base3d.cpp" file:

00000528 <_ZN6Base3d8rotateV1Ed>:
      528:       e1a0c00d        mov     ip, sp
      52c:       e92ddff0        stmdb   sp!, {r4, r5, r6, r7, r8, r9, sl, fp, ip, lr, pc}
      530:       ed2d420c        sfm     f4, 4, [sp, #-48]!
      534:       e24cb004        sub     fp, ip, #4      ; 0x4
      538:       e24dd0cc        sub     sp, sp, #204    ; 0xcc
      53c:       e59f3288        ldr     r3, [pc, #648]  ; 7cc <.text+0x7cc>
      ...

Function uses only F0 register, although F4-F7 are saved/restored. This
leads to great speed penalty, especially when coprocessors like Crunch
have many registers.

PowerPC port shows no such problem, so I think it's something in ARM port.

Sorry I cannot provide small enough example, C++ is not my area of
expertise.

[I tried to reply to this yesterday, but the response has failed to show up here. I suspect it was mailer problems at my end, but if you get this twice I apologise.]

I think this is most likely a consequence of SJLJ exceptions.  It should
be fixed when we move to the EABI unwinding tables.

R.



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