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Re: Floating point trouble with x86's extended precision
Richard Henderson <firstname.lastname@example.org> writes:
| On Wed, Aug 20, 2003 at 11:27:02PM +0200, Gabriel Dos Reis wrote:
| > Somes compilers (e.g. VC++) seem to manage to get around those
| > problems on x86. GCC should be able to do something.
| IIRC, VC++ just sets rounding precision to 64. So you have
| excess precision if you try to do stuff with "float" but
| don't with "double".
| > | 3) Set the FP reg rounding precision to 64 bits. This has the flaw
| > | that you can no longer perform XFmode operations. This is only a
| > | partial fix, in that we still have excess precision problems for
| > | SFmode operations.
| > Agreed. But wouldn't it be better than current situation?
| No, not better, just different. You anger a different set of folk.
At least that halves the set of people affected.