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Re: std::pow implementation



On Wednesday, July 30, 2003, at 1:06 PM, Richard Guenther wrote:


On Wed, 30 Jul 2003, Joe Buck wrote:

However, that doesn't get around the fact that we have an -O3 switch,
enabling a mode where the compiler has to make decisions to inline
additional functions.

In such cases, the compiler cannot ignore the effect of constant arguments
causing much of the code in a called function to disappear when the called
function is inlined.

We may be able to do this now with unit-at-a-time and callgraph by
duplicating the trees for function calls with constant arguments and
binding the constant arguments and doing the tree-optimizations on these
bodies before deciding inlining (and we may even just emit this new
function out of line if not inlined).

Actually, the heuristic is usually something like:
If number of calls to function with constant arguments is estimated or actually high (IE function is on some critical performance path):
<clone and optimize>


Otherwise, you would waste so much time trying to determine what to clone, it's absurd.


Richard.




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