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Re: C++: Why do we nreverse CLASSTYPE_TAGS


On 24 Mar 2003 13:02:26 -0800, Mark Mitchell <mark at codesourcery dot com> wrote:

> On Mon, 2003-03-24 at 11:56, Matt Austern wrote:
>> On Monday, March 24, 2003, at 11:21 AM, Mark Mitchell wrote:
>> 
>> >> OK, I'll experiment with that approach.  What threasold would you put
>> >> for "lots"?
>> >
>> > I dunno.  Probably 10 or so, to start.  With fewer than that, hashing
>> > can't possibly be a win.
>> 
>> How expensive is the hash function?  Unless it's pretty extreme, I'd be 
>> surprised if you needed to get all the way to 10 to get a win.
>
> Well, it's a hash *function*; you get to make an extra function call.
>
> As opposed to roughly:
>
>   for (x = TYPE_FIELDS (t); x; x = TREE_CHAIN (x))
>    if (DECL_NAME (x) == name)
>      break;

Something that seems to have been missed in this discussion is that we
don't currently do a linear search for field lookups.  We do a binary
search, which should be plenty fast.

Jason


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