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Re: Using GCC for "real-time" compilation in audio enginedevelopment


Frank Ch. Eigler wrote:
> I am pretty sure you will find that this is not very productive way to
> go.  For one thing, AFAIK there is no tree importing capability in gcc
> now.

I was planning on linking with GCC and use the tree API directly, so
there wouldn't be any need for exchanging files, except dlopen()ing the
resulting .so.

> For another, the fraction of time taken by the C front-end to
> generate the trees is so small compared to the backend work that you
> might as well generate a portable standard language.

Ah, I see. Haven't done any benchmarks myself yet, so thanks for the
info.

Best regards
Torgeir




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