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Re: GCSE store motion
- From: Toon Moene <toon at moene dot indiv dot nluug dot nl>
- To: Mark Mitchell <mark at codesourcery dot com>
- Cc: "law at redhat dot com" <law at redhat dot com>, Roger Sayle <roger at eyesopen dot com>, Daniel Berlin <dberlin at dberlin dot org>, "gcc at gcc dot gnu dot org" <gcc at gcc dot gnu dot org>
- Date: Wed, 15 May 2002 21:53:24 +0200
- Subject: Re: GCSE store motion
- Organization: Moene Computational Physics, Maartensdijk, The Netherlands
- References: <email@example.com> <firstname.lastname@example.org>
Mark Mitchell wrote:
> --On Wednesday, May 15, 2002 11:38:03 AM -0600 "email@example.com"
> <firstname.lastname@example.org> wrote:
[ Why do we need store motion ]
> > Would games on a very popular game console work?
> Sure! Do we have any numbers at all? (I know you said it was difficult
> to measure...)
No, but it'll help any and all Fortran programs that have to be compiled
with -fno-automatic because they were developed on systems where local
variables in subroutines kept their values from call to call.
Given the number of times my advice on comp.lang.fortran of compiling
with -fno-automatic actually `stopped the bug', I'd think that's rather
Toon Moene - mailto:email@example.com - phoneto: +31 346 214290
Saturnushof 14, 3738 XG Maartensdijk, The Netherlands
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