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Re: Apple's implementation of precompiled headers
- To: Devang Patel <dpatel at apple dot com>
- Subject: Re: Apple's implementation of precompiled headers
- From: Neil Booth <neil at daikokuya dot demon dot co dot uk>
- Date: Tue, 2 Oct 2001 22:34:40 +0100
- Cc: Daniel Egger <degger at fhm dot edu>, Stan Shebs <shebs at apple dot com>,gcc at gcc dot gnu dot org
- References: <1001763390.20388.12.camel@sonja> <2BF9AC32-B76A-11D5-9AAF-00306558FC20@apple.com>
Devang Patel wrote:-
> Yes and No, because how/when to decide if it is 'changed' ?
> - content is changed
> - content is same but different compiler options
> - content is same but different macro settings
> - content is same but different time stamp
> - content is same but different file system location
> - ...
> Any suggestions ?
IMO, an implementation of precompiled headers that is deemed worthy
for inclusion must handle all the above, but I don't understand what
you are referring to by file system location, unless you're talking
about (sym)link games.