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Re: GCC 3.0 Open Issues List feedback


<<'bounded performance' in this context implies that no destructors need
to be called, which is vanishingly rare in C++ code; I don't know about
Ada.
>>

Certainly not vanishingly rare in realtime code where remember that it is
often a rule that there is no dynamic allocation at runtime in any case.

And as a programmer you know exactly what will need to be destructed, so
this can be taken into account when worrying about critical deadline paths
in a real time program.


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