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Re: c++/8805: [3.2/3.3 regression] compile time regression with many member variables


Old Synopsis: very long (non-linear) compile times for an object with many vector<int> members, possibly due to template instantiation
New Synopsis: [3.2/3.3 regression] compile time regression with many member variables

State-Changed-From-To: open->analyzed
State-Changed-By: bangerth
State-Changed-When: Tue Dec 10 15:01:46 2002
State-Changed-Why:
    Confirmed. A simpler testcase using only (nearly) empty
    classes (but made non-POD) is attached. Compile times can be
    made very large by removing the comment signs of a larger
    part of the block of member variables. Here are some timings:
    
    N=500:   gcc2.95: 1s     gcc3.3:  5s
    N=1000:  gcc2.95: 4s     gcc3.3: 20s
    
    So I see a relatively good N**2 behavior, but the
    constant is significantly worse than for 2.95, so I
    rate this a regression. gcc3.2 is somewhere in between,
    about 3 times slower than 2.95, but 25 per cent faster
    than 3.3CVS.
    
    One can play interesting games with this testcase: if
    I _reduce_ the complexity by replacing this code:
    -----
    struct vector { ~vector(); };
    struct C      { C();
                    vector x; };
    
    struct A {
      A();
    
      typedef C T;
    //...
    ------
    
    by
    
    ----
    struct vector { ~vector(); };
    struct C      { C();
                    vector x; };
    
    struct A {
      A();
    
      typedef vector T;
    ---
    (i.e. bypassing the C-class), then the compile times
    _increase_ by a factor of 2 to 3. I would really be
    interested in hearing an explanation of this phenomenon!

http://gcc.gnu.org/cgi-bin/gnatsweb.pl?cmd=view%20audit-trail&database=gcc&pr=8805


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