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Re: [gomp4 11/14] libgomp: avoid variable-length stack allocation in team.c



On Tue, 20 Oct 2015, Bernd Schmidt wrote:

> On 10/20/2015 08:34 PM, Alexander Monakov wrote:
> > NVPTX does not support alloca or variable-length stack allocations, thus
> > heap allocation needs to be used instead.  I've opted to make this a generic
> > change instead of guarding it with an #ifdef: libgomp usually leaves thread
> > stack size up to libc, so avoiding unbounded stack allocation makes sense.
> >
> >  * task.c (GOMP_task): Use a fixed-size on-stack buffer or a heap
> >          allocation instead of a variable-size on-stack allocation.
> 
> > +	  char buf_fixed[2048], *buf = buf_fixed;
> 
> This might also not be the best of ideas on a GPU - the stack size isn't all
> that unlimited, what with there being lots of threads. If I do
> 
>   size_t stack, heap;
>   cuCtxGetLimit (&stack, CU_LIMIT_STACK_SIZE);
> 
> in the nvptx-run program we've used for testing, it shows a default stack size
> of just 1kB.

Thanks, NVPTX will need a low buf_fixed size, perhaps 64 bytes or so.
What about the generic case, should it use a more generous threshold,
or revert to existing unbounded alloca?

Any ideas how big is the required allocation size is in practice?

Thanks.
Alexander


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