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Re: Statically-allocated objects with non-trivial ctors (was Re: [PATCH 33/35] Change use to type-based pool allocator in ira-color.c.)


On 05/28/2015 04:42 AM, David Malcolm wrote:

Am I right in thinking that this is a statically-allocated object with a
non-trivial constructor?  i.e. that this constructor has to run before
"main" is entered?

Do our coding guidelines allow for this?  (I've been burned by this
before, on a buggy C++ runtime that didn't manage to support these).
I'm a little nervous about this, touching global state before
"main" (e.g. from the point-of-view of the JIT), though I don't know yet
if this is just a gut reaction, or if there's a valid concern here (I'm
officially on holiday this week, so I haven't had a chance to dig deeply
into these patches yet, sorry).
That idiom is used in various places by Martin's patches. I didn't see a strong rhyme or reason behind why it was used over allocating something in automatic or heap storage.

As to supporting it, I'm not terribly concerned about other buggy C++ runtimes. GCC bootstraps with GCC, which means we've got our C++ runtime. The only worry becomes the low level bits that we build our static ctor/dtor support on top of -- and I haven't seen major problems with that for eons.

jeff


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