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Re: [PATCH] libstdc++: add uniform on sphere distribution


On Sat, Aug 9, 2014 at 1:40 PM, Marc Glisse <marc.glisse@inria.fr> wrote:
>                 __x = result_type(2.0) * __aurng() - 1.0;

You're right, we of course need the negatives as well.

> Assuming the 2 coordinates are obtained through a rescaling x->2*x-1, if
> __sq is not exactly 0, it must be between 2^-103 and 1 (for ieee
> double), so I am not sure hypot gains that much (at least in my mind
> hypot was mostly a gain close to 0 or infinity, but maybe it has more
> advantages). It can only hurt speed though, so not a big issue.

Depending on how similar in size the two values are, not using hypot()
can drop quite a few bits.  Especially with the scaling through
division this error can be noticeable.  Better be sure.  Maybe at some
point I have time to investigate the worst case scenario for the
numbers in question but until this shows hypot isn't needed it's best
to leave it in.

I've committed the patch.


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