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+ /* If we're putting types in their own .debug_types sections, + the .debug_pubtypes table will still point to the compile + unit (not the type unit), so we want to use the offset of + the skeleton DIE (if there is one). */ + if (pub->die->comdat_type_p && names == pubtype_table) + { + comdat_type_node_ref type_node = pub->die->die_id.die_type_node; + + if (type_node != NULL && type_node->skeleton_die != NULL) + die_offset = type_node->skeleton_die->die_offset; + }
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