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Re: PATCH RFA: Build stages 2 and 3 with C++
Mike Stump <mikestump@comcast.net> writes:
>> Presumably the fix will be to use -frandom-seed.
>
> But, the random seem was to ensure that things that should not collide, don't. If you use 0, then things that should not collide, eventually will and your world with then end. In the present code base, it is perfectly safe to do this. If the codebase is ever extended to use C++ features, then, that code can break.
I wasn't suggesting using -frandom-seed=0.
Ian