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Re: rs6000 LDBL_MAX converts to infinity


Hi Alan, All,

I believe that the answer to this particular one is to change
LDBL_MAX; it should always be the case that the high part is the sum
of the high and low parts in round-to-nearest mode.  It's true that
you could theoretically represent more numbers by complicating this
rule but this doesn't seem very useful and it would make the runtime
implementation larger (and perhaps slower).

I have a number of open bug reports here at Apple including a complete
re-implementation of the support routines from our numerics group
("sorry for not giving you this version first").

-- 
- Geoffrey Keating <geoffk@geoffk.org>


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