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strict aliasing rule and examples
- From: Mojmir Svoboda <mojmir dot svoboda at illusionsoftworks dot com>
- To: gcc-help at gcc dot gnu dot org
- Date: Tue, 26 Feb 2008 15:58:45 +0100
- Subject: strict aliasing rule and examples
hello,
i've just encountered some code breaking the aliasing rule:
#include <cstdio>
unsigned EndianSwap (unsigned data) {
return (data << 24 & 0xff000000) | (data << 8 & 0x00ff0000)
| (data >> 8 & 0x0000ff00) | (data >> 24 & 0x000000ff);
}
float EndianSwap (float data) {
unsigned res = EndianSwap(*reinterpret_cast<const unsigned *>(&data));
return *reinterpret_cast<float*>(&res);
}
int main () {
float aa = 123.456f;
float bb = EndianSwap(aa);
printf("swap: %f -> %f\n", aa, bb);
}
the thing is that i can see what happens if -O3 and -fstrict-aliasing
is on, but i'd like to know what's going on under-the-hood (if it is
almost-human explainable):
i mean - what is compiler doing to optimize the whole swap code out?
and yet another (perhaps related) thing: let's have following code:
struct vect {
float x, y, z;
float & operator[] (int i) { return *(&x + i); }
};
i know that there is a potential hazard with padding, but
gcc guru of mine told me that this is in fact breaking of the aliasing
rule too, but after few beers i stopped following his arguments.
is it? how does it break the rule? or is this code dangerous in any
other way?
thanks for your attention,
mojmir