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Re: Solution sought to GCC 4.1.1 backtrace problem
- From: Andrew Haley <aph-gcc at littlepinkcloud dot COM>
- To: Blair Barnett <blairbarnett at sbcglobal dot net>
- Cc: David Daney <ddaney at avtrex dot com>, gcc-help mailing list <gcc-help at gcc dot gnu dot org>
- Date: Thu, 30 Aug 2007 09:59:50 +0100
- Subject: Re: Solution sought to GCC 4.1.1 backtrace problem
- References: <507648.26079.qm@web82614.mail.mud.yahoo.com>
Blair Barnett writes:
> Thanks. So if I interpret your response correctly, even if I apply
> the patch to the 4.1.1 EABI gcc compiler code, I won't get the
> 3.3.2 non-EABI gcc result (i.e., I was able to unwind the backtrace
> across a signal handler frame using the 3.3.2 compiler)?
That would be my guess. But, to be honest, I have absolutely no idea
how 3.3.2 non-EABI backtraces() managed to unwind through a sighandler
frame. If I were you I'd go with my first suggestion: it's easy to
try.
Andrew.
> ----- Original Message ----
> From: Andrew Haley <aph-gcc@littlepinkcloud.COM>
> To: Blair Barnett <blairbarnett@sbcglobal.net>
> Cc: David Daney <ddaney@avtrex.com>; gcc-help mailing list <gcc-help@gcc.gnu.org>
> Sent: Wednesday, August 29, 2007 11:59:18 AM
> Subject: Re: Solution sought to GCC 4.1.1 backtrace problem
>
> Blair Barnett writes:
>
> > We're using the EABI extensions, so I think we're safe there. We're
> > trying the patch now. However, being unfamiliar with this code, I'm
> > wondering how it works, since I don't see any calls to the new
> > functions in the patch:
> > http://gcc.gnu.org/ml/gcc-patches/2007-08/msg01388.html
> >
> > Thanks for all the help! There may be light at the end of this tunnel!
>
> For _Unwind_Backtrace to work, all code must be compiled with
> -fexceptions.
>
> Also, if you want to unwind through a signal handler you'll need some
> code that recognizes a signal frame and unwinds through it. There is
> not yet any such thing for ARM EABI. There's an example of how you do
> this at x86_64_fallback_frame_state() in gcc/config/i386/linux-unwind.h.
>
> This kind of thing is hard to write: I understand exactly how it all
> works, and it would take me quite a while to figure out how to load
> the _Unwind_Context from the sigcontext.
>
> Andrew.
>
>
>
>