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Re: SUSv3's "memory location" and threads


"Adam Olsen" <rhamph@gmail.com> writes:

> I realize I'm "probably" safe if I ensure adjacent members are at
> least as large as int (or long, or maybe long long, depending), but
> I'm extremely mistrustful of C.  I'm hoping to find a way to be *sure*
> I'm behaving in a correct, portable manor.

Unfortunately there is no such way.  The only way you could be sure in
a portable manner is for the C and/or C++ language standard to define
how multi-threaded code should behave.  But they don't.

The next C++ standard, C++0x is intended to include definitions for
multi-threaded programs.  But it does not exist yet.

Ian


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