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RE: Huge obj file size with GCC3.2!
Olivier Langlois writes:
> Hi Andrew,
>
> Sorry about the ommission. The architecture is PS2. Again from the
> objdump output:
>
> PS2ConsoleUI.o: file format elf32-littlemips
> PS2ConsoleUI.o
> architecture: mips:5900, flags 0x00000011:
OK. I don't know why your gcc is putting uninitialized data into the
data section.
Have a look at the docs, and see what you can find about BSS. There
may be a command to put uninitialized data into BSS.
The other compilers you tried -- were they PS2 compilers?
Andrew.