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[Bug middle-end/38474] slow compilation at -O0 (callgraph optimization, inline heuristics, expand )



------- Comment #13 from steven at gcc dot gnu dot org  2008-12-15 21:27 -------
OK, to elaborate: I'm playing with this test case on ia64-linux, and I reduced
the test case by some 8000 lines to make it compilable at all.  With this 8000
lines less, it actually spends more time for me in "expand", in the function
"find_temp_slot_from_address (rtx x)".  It spends all of its time...

  for (i = max_slot_level (); i >= 0; i--)
    for (p = *temp_slots_at_level (i); p; p = p->next)
      {
        if (XEXP (p->slot, 0) == x
            || p->address == x
            || (GET_CODE (x) == PLUS
                && XEXP (x, 0) == virtual_stack_vars_rtx
                && GET_CODE (XEXP (x, 1)) == CONST_INT
                && INTVAL (XEXP (x, 1)) >= p->base_offset
                && INTVAL (XEXP (x, 1)) < p->base_offset + p->full_size))
          return p;

        else if (p->address != 0 && GET_CODE (p->address) == EXPR_LIST)
          for (next = p->address; next; next = XEXP (next, 1))
            if (XEXP (next, 0) == x)  /* ...here in  this loop... */
              return p;

in the "for (next = p->address; ...)" loop. This list in p->address is actually
several thousand items long and it is traversed many times:

traversals ~ max_slot_level()*temp_slots_at_level(i)*list length of p->address

which is, at best, cubic behavior.


-- 

steven at gcc dot gnu dot org changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
   Last reconfirmed|2008-12-10 15:39:38         |2008-12-15 21:27:40
               date|                            |


http://gcc.gnu.org/bugzilla/show_bug.cgi?id=38474


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