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[Bug c++/24555] Sending output to cout stream sporadically causes segfault
- From: "pcarlini at suse dot de" <gcc-bugzilla at gcc dot gnu dot org>
- To: gcc-bugs at gcc dot gnu dot org
- Date: 30 Oct 2005 13:02:46 -0000
- Subject: [Bug c++/24555] Sending output to cout stream sporadically causes segfault
- References: <bug-24555-11602@http.gcc.gnu.org/bugzilla/>
- Reply-to: gcc-bugzilla at gcc dot gnu dot org
------- Comment #2 from pcarlini at suse dot de 2005-10-30 13:02 -------
This is not a libstdc++-v3 problem. What happens on 4_0-branch is that among
the global strings declared in language.cc and initialized in define_strings(),
when init_game() returns only the first five are ok, the remaining ones are
broken (_M_p = 0x0). Mainline (essentially same basic_string) is ok.
--
pcarlini at suse dot de changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|libstdc++ |c++
http://gcc.gnu.org/bugzilla/show_bug.cgi?id=24555