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Re: Irix make loop (stmp-multilib)


On Mon, 27 April 1998, 12:44:36, manfred@s-direktnet.de wrote:

 > Nope, I replied too fast. The build on SunOS fails here with
 > circular dependencies, too. The problem is caused by the following:
 > 
 >   - LIBGCC = stmp-multilib
 >   - stmp-multilib itself depends on libgcc2.ready which depends on
 >     $(GCC_PASSES) which depends on $(LIBGCC) :-(

It's slightly different:

  - stmp-fixproto needs	stmp-headers
  - stmp-headers needs	gfloat.h
  - gfloat.h needs	float.h-nat
  - float.h-nat needs	enquire
  - enquire needs	$(GCC_PARTS)
  - $(GCC_PARTS) needs	$(LIBGCC)
  - $(LIBGCC) needs	libgcc2.ready
  - libgcc2.ready needs	$(STMP_FIXPROTO)
  - STMP_FIXPROTO is stmp-fixproto, hence goto begin of loop :-(

 > 
 > Do you see the loop? I'll come up with a patch (once I have a clue how 
 > to break this ;-)

I still have no idea, how to break this; until someone has found a
way, we should revert my patch. Jim, is it OK to check in?

Mon Apr 27 13:45:15 1998  Manfred Hollstein  <manfred@s-direktnet.de>

	* Makefile.in (libgcc2.ready): Revert last patch.

diff -cp egcs-19980425.orig/gcc/Makefile.in egcs-19980425/gcc/Makefile.in
*** egcs-19980425.orig/gcc/Makefile.in	Fri Apr 24 08:01:51 1998
--- egcs-19980425/gcc/Makefile.in	Fri Apr 24 08:01:51 1998
*************** libgcc1.S: libgcc1.c $(CONFIG_H) config.
*** 981,987 ****
  # Compiling libgcc2.a requires making sure that cc1, etc. have been compiled.
  # But recompiling cc1 should not force recompilation of libgcc2.a.
  # If you want to force recompilation, delete libgcc2.a.
! libgcc2.ready: $(GCC_PASSES) $(LIBGCC2_DEPS) stmp-int-hdrs $(STMP_FIXPROTO)
  	-if [ -f libgcc2.ready ] ; then \
  		true; \
  	else \
--- 981,987 ----
  # Compiling libgcc2.a requires making sure that cc1, etc. have been compiled.
  # But recompiling cc1 should not force recompilation of libgcc2.a.
  # If you want to force recompilation, delete libgcc2.a.
! libgcc2.ready: $(GCC_PASSES) $(LIBGCC2_DEPS) stmp-int-hdrs
  	-if [ -f libgcc2.ready ] ; then \
  		true; \
  	else \


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