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Re: gfortran links to bug lists
- From: Jerry DeLisle <jvdelisle at verizon dot net>
- To: Paul Thomas <paulthomas2 at wanadoo dot fr>
- Cc: Fortran List <fortran at gcc dot gnu dot org>
- Date: Wed, 18 Jul 2007 18:56:50 -0700
- Subject: Re: gfortran links to bug lists
- References: <469E793B.4010004@wanadoo.fr>
Paul Thomas wrote:
Dear All,
When I made the links to specific categories of bugs on the gfortran
wiki, I was trying to point out that we are still a ways from having a
fully satisfactory F95 compiler - admittedly, the bugs are getting to be
increasingly obscure but our aim should surely be to make as good an F95
compiler as we can before moving on to F2003.
I find it a bit concerning that the focus has shifted so far to F2003
that I have had to resurrect my own Bugzilla lists. Is this really what
we want to be doing right now? If so, OK, I'll plough my own furrow but
I'd rather that we all pulled together.
I agree we need to focus on the bug list.
I am as keen as the next to get serious F2003 features into gfortran.
In fact, I have ideas about how to proceed on many of them, and have
even done some fairly serious experiments on them - eg. the ABSTRACT
INTERFACE and PROCEDURE patch. However, I do think that we should walk
before we run. I am struck that Tobi Schlueter and I were talking
character bugs two years ago and that I am still struggling, after all
this time, with a very big character patch.
I was very disappointed at the complete lack of interest in revamping
the parser to carry out some fairly fundamental inprovements to
gfortran. Whilst we are doing OKish on Polyhedron execution tests, we
are still not scoring very well on diagnostics and module usage is
woefully slow. (Try to get your heads around F2003 classes without
sorting this out.)
I will work with you on this.
What do you all think? Am I wasting my energy or are others also
committed to a systematic development of gfortran?
I don't have many words to offer here. All I know is that I am focusing on the
bugs that I can. Obviously iso-c-binding needs to get squared away. Character
related stuff is obvious, diagnostics, and initialization issues.
Maybe we should take a month and focus a few of us on one area and see what we
can do. I am OK with that.
Jerry